Amplitude
- Amplitude is the maximum displacement of a vibrating particle from its mean position.
- In a wave, amplitude measures the height of the crest or depth of the trough from the rest position.
- Greater amplitude means more energy carried by the wave.
- Amplitude is always a positive quantity (distance measure).
- It is measured in units of length (e.g., meters).
- For a simple harmonic motion (SHM), amplitude is the maximum value of displacement (A).
- In sound waves, amplitude relates to loudness — bigger amplitude means louder sound.
- In transverse waves (like water waves), amplitude is vertical displacement.
- In longitudinal waves (like sound in air), amplitude is density or pressure variation.
- Amplitude does not affect frequency or period of a wave.
- For a pendulum, amplitude is the maximum angular displacement from vertical.
- In an equation y=Asin(ωt)y = A\sin(\omega t), A is the amplitude.
- Energy in SHM ∝ A2A^2 (energy increases with square of amplitude).
- Amplitude remains constant in ideal SHM without damping.
- Damping causes amplitude to decrease gradually over time.
- In light waves, amplitude relates to intensity/brightness.
- In AC circuits, amplitude is the peak value of current or voltage.
- Amplitude modulation (AM) varies the amplitude of a wave to carry information.
- The peak-to-peak amplitude = 2 × amplitude.
Pitch
- Pitch is the characteristic of sound that distinguishes shrill (high) sound from deep (low) sound.
- Pitch of a sound depends on the frequency of vibration.
- Higher frequency = Higher pitch.
- Lower frequency = Lower pitch.
- Pitch is measured in Hertz (Hz).
- Sound waves with more vibrations per second have higher pitch.
- Pitch is related to how the human ear perceives frequency.
- Shrill sounds like a whistle have high pitch.
- Bass sounds like thunder have low pitch.
- Pitch is independent of loudness.
- Loudness depends on amplitude, not pitch.
- Pitch helps in distinguishing between male and female voices.
- Female voices generally have higher pitch than male voices.
- Children’s voices have higher pitch than adults.
- Musical notes differ from each other mainly due to difference in pitch.
- Pitch does not depend on the medium of sound propagation.
- Two sounds with same loudness can have different pitch.
- The unit of frequency, Hertz (Hz), represents cycles per second.
- Ultrasonic sounds have very high frequency and pitch.
- Infrasonic sounds have very low frequency and pitch.
SONAR
- SONAR : Sound Navigation and Ranging.
- uses sound waves to detect and locate objects underwater.
- Principle: Works on the reflection of sound waves (echo).
- Main Components:
- Transmitter: Produces sound waves.
- Receiver: Detects the reflected sound waves.
- Processor: Calculates distance, speed, and direction.
- Speed of Sound in Water: Approximately 1,500 meters per second, faster than in air.
Echo
- Echo is the reflection of sound that returns to the listener after striking a surface.
- It is heard only if the reflected sound arrives after 0.1 seconds of the original sound.
- For humans, this means the reflecting surface must be at least 17 meters away.
- Echo helps in measuring distances using SONAR and RADAR techniques.
- It is used by animals like bats and dolphins for echolocation.
- Echo is louder if the reflecting surface is large and hard.
- Soft materials absorb sound and do not produce echoes.
- Echo is an example of sound reflection.
- Echo is used in architectural acoustics to design auditoriums.
- Echo can cause reverberation in enclosed spaces.
- Echo is used in medical ultrasonography for imaging internal organs.
Reverberation
- Reverberation is the persistence of sound in a space after the source stops.
- It occurs due to multiple reflections of sound waves from walls, ceilings, and floors.
- Reverberation adds richness to sound but can reduce speech clarity if excessive.
- The time taken for sound to decay by 60 dB is called reverberation time.
- Sabine formula is used to calculate reverberation time: T=0.161VAT = 0.161 \frac{V}{A}, where V = volume, A = absorption.
- Concert halls are designed for optimal reverberation to enhance music.
- Auditoriums and classrooms aim for lower reverberation for better speech understanding.
- Soft materials (curtains, carpets) absorb sound, reducing reverberation.
- Hard surfaces (concrete, glass) reflect sound, increasing reverberation.
- Excessive reverberation causes echo-like effects and distorted sound perception.
Wavelength
- Wavelength is the distance between two consecutive crests or troughs of a wave.
- It is denoted by the symbol λ (lambda).
- The SI unit of wavelength is metre (m).
- Wavelength is the distance traveled by a wave in one time period.
- It is the length of one complete wave cycle.
- Longer wavelength means lower frequency.
- Shorter wavelength means higher frequency.
- Wavelength is inversely proportional to frequency.
- The relation between wave speed, frequency, and wavelength is: v = fλ.
- In vacuum, the speed of light is 3 × 10⁸ m/s.
- The wavelength of visible light ranges from 400 nm to 700 nm.
- Red light has the longest wavelength in visible spectrum.
- Violet light has the shortest wavelength in visible spectrum.
- Wavelength depends on the medium through which the wave travels.
- When light enters a denser medium, its wavelength decreases.
- Frequency of light does not change with change of medium.
- Sound waves have much longer wavelengths than light waves.
- Wavelength is used to identify different types of electromagnetic waves.
- Radio waves have the longest wavelength.
- Gamma rays have the shortest wavelength.
- Wavelength determines the energy of electromagnetic radiation.
- Higher energy radiation has shorter wavelength.
- Lower energy radiation has longer wavelength.
Frequency
- Frequency( 𝑓) : Number of waves passing a point per second
- Unit : hertz (Hz)
- f = 1/ Time
- Frequency is the number of oscillations or vibrations completed per second.
- The SI unit of frequency is Hertz (Hz).
- One hertz (1 Hz) means one cycle per second.
- Frequency is denoted by the symbol f or ν (nu).
- Frequency is the reciprocal of time period.
- Formula: f = 1 / T, where T is time period.
- Time period is the time taken to complete one oscillation.
- The SI unit of time period is second (s).
- Frequency does not depend on the amplitude of vibration.
- Higher frequency means more oscillations per second.
- In sound waves, frequency determines pitch.
- Higher frequency sound has higher pitch.
- Lower frequency sound has lower pitch.
- The audible range of human hearing is 20 Hz to 20,000 Hz.
- Sound waves with frequency below 20 Hz are called infrasonic waves.
- Sound waves with frequency above 20,000 Hz are called ultrasonic waves.
- Bats and dolphins use ultrasonic waves for navigation.
- Frequency of light determines its color.
- Frequency remains constant when a wave travels from one medium to another.
- Speed of a wave = frequency × wavelength (v = fλ).
- If frequency increases, wavelength decreases (for constant speed).
- Frequency is measured using devices like frequency meters.
- In AC current, frequency in India is 50 Hz.
- In AC current, frequency in the USA is 60 Hz.
- Radio waves have lower frequency than visible light.
- Gamma rays have the highest frequency in the electromagnetic spectrum.
- Frequency is a scalar quantity.
- Unit of angular frequency is radian per second (rad/s).
- Angular frequency (ω) is related to frequency by ω = 2πf.
Ultrasonic
- Frequency Range : 20,000Hz
- Heard by Humans : No
- Dogs & bats can hear ultrasonic sounds
- Example : Bat echo, sonar, ultrasound
- Human hearing range: 20 Hz to 20 kHz
Audible
- Frequency Range : 20–20,000Hz
- Heard by Humans : yes
- Example : Human speech, music
Infrasonic
- Frequency Range : <20Hz
- Heard by Humans : No
- Example : Earthquakes, elephant sounds
Time
- The SI unit of time is second.
- Atomic clocks are the most accurate clocks.
- Cesium-133 atom is used in atomic clocks.
- Earth takes 24 hours to rotate on its axis.
- Earth takes about 365¼ days to revolve around the Sun.
- Greenwich Mean Time (GMT) is based on the Prime Meridian.
- Prime Meridian passes through Greenwich, London.
- Indian Standard Time (IST) is 5 hours 30 minutes ahead of GMT.
- IST is based on 82.5° East longitude.
- Local time depends on longitude.
- Time difference of 1 hour corresponds to 15° longitude.
- Earth rotates 1° in 4 minutes.
- Sundial measures time using the Sun’s shadow.
- Hourglass measures time using sand.
- Water clock is also called Clepsydra.
- Pendulum clock was invented by Christiaan Huygens.
- Chronometer is used for precise time measurement (especially in ships).
- Time zone is a region with the same standard time.
- International Date Line is at 180° longitude.
- Crossing the International Date Line eastward subtracts one day.
- Crossing it westward adds one day.
- Daylight Saving Time (DST) is used to save daylight in some countries.
- India does not follow Daylight Saving Time.
- UTC (Coordinated Universal Time) replaced GMT for scientific use.
- Solar day is based on Earth’s rotation relative to the Sun.
- Sidereal day is based on Earth’s rotation relative to stars.
- Sidereal day is about 4 minutes shorter than a solar day.
- Time dilation is a concept of Einstein’s Theory of Relativity.
Acceleration
- Acceleration is the rate of change of velocity with respect to time.
- SI unit of acceleration is m/s².
- Acceleration is a vector quantity (has magnitude and direction).
- Formula of acceleration: a = (v − u) / t.
- If velocity increases, acceleration is positive.
- If velocity decreases, acceleration is negative (called retardation).
- Retardation is also known as deceleration.
- Acceleration can occur due to change in speed, direction, or both.
- Uniform acceleration means constant acceleration.
- Non-uniform acceleration means changing acceleration.
- Acceleration due to gravity on Earth is 9.8 m/s².
- Acceleration due to gravity is denoted by g.
- Free fall motion occurs under the influence of gravity only.
- A body moving in a circular path has centripetal acceleration.
- Centripetal acceleration is always directed towards the center.
- Even at constant speed, circular motion has acceleration due to change in direction.
- Zero acceleration means the body is either at rest or moving with constant velocity.
- Instantaneous acceleration is acceleration at a particular instant of time.
- Average acceleration = change in velocity / total time.
- Acceleration-time graph gives change in velocity.
- Area under acceleration-time graph represents change in velocity.
- Slope of velocity-time graph gives acceleration.
- Acceleration depends on the net force acting on the body.
- According to Newton’s Second Law, F = ma.
Gravity
- Gravity is a natural force that attracts objects toward each other.
- Gravity pulls all objects toward the center of the Earth.
- The gravity of the Earth is called gravitational force.
- Gravity was discovered by Isaac Newton.
- The law of gravity was proposed in 1687.
- According to Newton, every object attracts every other object.
- The force of gravity depends on mass and distance between objects.
- Greater the mass, stronger is the gravitational force.
- Gravity is weakest when objects are far apart.
- The SI unit of gravitational force is Newton (N).
- The gravitational constant is represented by G.
- The value of G is 6.67 × 10⁻¹¹ Nm²/kg².
- Acceleration due to gravity is denoted by g.
- The value of g on Earth is approximately 9.8 m/s².
- The value of g decreases with height and depth.
- Gravity gives weight to objects.
- Weight is the force with which Earth attracts a body.
- Mass remains constant, but weight changes.
- Gravity keeps the Moon in orbit around the Earth.
- Gravity is responsible for tides in oceans.
- Without gravity, objects would float freely.
- Gravity plays an important role in the motion of planets.
- The force of gravity on the Moon is one-sixth of that on Earth.
- Gravity is a universal force.
- Free fall occurs when an object moves under the influence of gravity only.
force
- Force is a push or a pull acting on an object.
- Force can change the shape, size, speed, and direction of an object.
- Force can start or stop motion of a body.
- The SI unit of force is Newton (N).
- One Newton is the force required to accelerate a 1 kg mass by 1 m/s².
- Force is a vector quantity (has magnitude and direction).
- The formula of force is F = m × a.
- Force depends on mass and acceleration.
- The concept of force was explained by Isaac Newton.
- Forces are classified as contact forces and non-contact forces.
- Contact forces act only when bodies are in physical contact.
- Examples of contact forces: friction, muscular force, normal force.
- Non-contact forces act without physical contact.
- Examples of non-contact forces: gravitational, magnetic, electrostatic.
- Friction is a force that opposes motion between two surfaces in contact.
- Gravitational force is always attractive in nature.
- Magnetic force can be attractive or repulsive.
- Force can produce rotation in an object.
- Net force acting on an object determines its motion.
- If net force is zero, the object remains at rest or in uniform motion.
velocity
- Velocity is the rate of change of displacement with time.
- It is a vector quantity (has magnitude and direction).
- SI unit of velocity is metre per second (m/s).
- Average velocity = Total displacement / Total time.
- Instantaneous velocity is the velocity at a specific moment.
- If velocity is constant, motion is uniform.
- Zero velocity means the object is at rest.
- Negative velocity indicates motion in the opposite direction of the reference.
- Speed is scalar; velocity includes direction.
- Uniform velocity → zero acceleration.
- Change in velocity with time gives acceleration.
- Displacement vs distance: displacement is used in velocity formula, distance is not.
- For straight motion, velocity = +ve or –ve based on direction chosen.
- Velocity vector can change even with constant speed (curved path).
- Graph of displacement–time: slope = velocity.
- Velocity–time graph: area under curve = displacement.
- Relative velocity is velocity of one body relative to another.
- In one-dim motion, if final and initial velocities are same → average velocity = that velocity.
- With uniform acceleration: v = u + at (basic velocity formula).
- Terminal velocity is max constant velocity in a resisting medium.
displacement
- Displacement is the shortest distance between initial and final position.
- It is a vector quantity (has both magnitude and direction).
- SI unit of displacement is meter (m).
- Displacement can be positive, negative, or zero.
- If an object returns to its starting point, displacement is zero.
- Displacement is independent of the path followed.
- Displacement is always less than or equal to distance.
- Distance can be non-zero while displacement is zero.
- Displacement depends only on initial and final positions.
- Average velocity is based on displacement, not distance.
- Displacement can be represented by a straight line with direction.
- In circular motion after one complete revolution, displacement is zero.
- For motion in a straight line, displacement equals distance (if no change in direction).
- Displacement can be measured along the straight line joining two points.
- Zero displacement does not mean zero distance.
- In projectile motion, displacement has horizontal and vertical components.
- Displacement changes when the position changes, not with time directly.
- Displacement can be calculated using vector addition.
- Displacement is used to define velocity and acceleration.
mass
- Mass is the amount of matter present in a body.
- Mass is a scalar quantity (has magnitude only, no direction).
- SI unit = kilogram (kg).
- CGS unit = gram (g).
- Mass of a body remains constant everywhere.
- Mass does not change with location (earth, moon, or space).
- Mass is a measure of inertia of a body.
- Greater the mass, greater the inertia.
- Mass is independent of gravity.
- Mass can never be zero for a material object.
- Mass is measured using a beam balance.
- Mass is related to weight by the formula:
Weight = Mass × Acceleration due to gravity (W = mg). - Mass is a fundamental physical quantity.
- Mass is not affected by temperature, pressure, or shape.
- Mass helps determine momentum (Momentum = Mass × Velocity).
- Mass is used in calculating force using Newton’s Second Law.
- In space, mass remains same but weight becomes zero.
- Mass of an object decides how difficult it is to change its motion.
- Mass is additive (total mass = sum of individual masses).
- Mass cannot be created or destroyed (Law of conservation of mass).
