Amplitude

  • Amplitude is the maximum displacement of a vibrating particle from its mean position.
  • In a wave, amplitude measures the height of the crest or depth of the trough from the rest position.
  • Greater amplitude means more energy carried by the wave.
  • Amplitude is always a positive quantity (distance measure).
  • It is measured in units of length (e.g., meters).
  • For a simple harmonic motion (SHM), amplitude is the maximum value of displacement (A).
  • In sound waves, amplitude relates to loudness — bigger amplitude means louder sound.
  • In transverse waves (like water waves), amplitude is vertical displacement.
  • In longitudinal waves (like sound in air), amplitude is density or pressure variation.
  • Amplitude does not affect frequency or period of a wave.
  • For a pendulum, amplitude is the maximum angular displacement from vertical.
  • In an equation y=Asin⁡(ωt)y = A\sin(\omega t), A is the amplitude.
  • Energy in SHM ∝ A2A^2 (energy increases with square of amplitude).
  • Amplitude remains constant in ideal SHM without damping.
  • Damping causes amplitude to decrease gradually over time.
  • In light waves, amplitude relates to intensity/brightness.
  • In AC circuits, amplitude is the peak value of current or voltage.
  • Amplitude modulation (AM) varies the amplitude of a wave to carry information.
  • The peak-to-peak amplitude = 2 × amplitude.

Pitch

  • Pitch is the characteristic of sound that distinguishes shrill (high) sound from deep (low) sound.
  • Pitch of a sound depends on the frequency of vibration.
  • Higher frequency = Higher pitch.
  • Lower frequency = Lower pitch.
  • Pitch is measured in Hertz (Hz).
  • Sound waves with more vibrations per second have higher pitch.
  • Pitch is related to how the human ear perceives frequency.
  • Shrill sounds like a whistle have high pitch.
  • Bass sounds like thunder have low pitch.
  • Pitch is independent of loudness.
  • Loudness depends on amplitude, not pitch.
  • Pitch helps in distinguishing between male and female voices.
  • Female voices generally have higher pitch than male voices.
  • Children’s voices have higher pitch than adults.
  • Musical notes differ from each other mainly due to difference in pitch.
  • Pitch does not depend on the medium of sound propagation.
  • Two sounds with same loudness can have different pitch.
  • The unit of frequency, Hertz (Hz), represents cycles per second.
  • Ultrasonic sounds have very high frequency and pitch.
  • Infrasonic sounds have very low frequency and pitch.

SONAR

  • SONAR :  Sound Navigation and Ranging.
  • uses sound waves to detect and locate objects underwater.
  • Principle: Works on the reflection of sound waves (echo).
  • Main Components:
    • Transmitter: Produces sound waves.
    • Receiver: Detects the reflected sound waves.
    • Processor: Calculates distance, speed, and direction.
  • Speed of Sound in Water: Approximately 1,500 meters per second, faster than in air.

Echo

  • Echo is the reflection of sound that returns to the listener after striking a surface.
  • It is heard only if the reflected sound arrives after 0.1 seconds of the original sound.
  • For humans, this means the reflecting surface must be at least 17 meters away.
  • Echo helps in measuring distances using SONAR and RADAR techniques.
  • It is used by animals like bats and dolphins for echolocation.
  • Echo is louder if the reflecting surface is large and hard.
  • Soft materials absorb sound and do not produce echoes.
  • Echo is an example of sound reflection.
  • Echo is used in architectural acoustics to design auditoriums.
  • Echo can cause reverberation in enclosed spaces.
  • Echo is used in medical ultrasonography for imaging internal organs.

Reverberation

  • Reverberation is the persistence of sound in a space after the source stops.
  • It occurs due to multiple reflections of sound waves from walls, ceilings, and floors.
  • Reverberation adds richness to sound but can reduce speech clarity if excessive.
  • The time taken for sound to decay by 60 dB is called reverberation time.
  • Sabine formula is used to calculate reverberation time: T=0.161VAT = 0.161 \frac{V}{A}, where V = volume, A = absorption.
  • Concert halls are designed for optimal reverberation to enhance music.
  • Auditoriums and classrooms aim for lower reverberation for better speech understanding.
  • Soft materials (curtains, carpets) absorb sound, reducing reverberation.
  • Hard surfaces (concrete, glass) reflect sound, increasing reverberation.
  • Excessive reverberation causes echo-like effects and distorted sound perception.

Wavelength

  • Wavelength is the distance between two consecutive crests or troughs of a wave.
  • It is denoted by the symbol λ (lambda).
  • The SI unit of wavelength is metre (m).
  • Wavelength is the distance traveled by a wave in one time period.
  • It is the length of one complete wave cycle.
  • Longer wavelength means lower frequency.
  • Shorter wavelength means higher frequency.
  • Wavelength is inversely proportional to frequency.
  • The relation between wave speed, frequency, and wavelength is: v = fλ.
  • In vacuum, the speed of light is 3 × 10⁸ m/s.
  • The wavelength of visible light ranges from 400 nm to 700 nm.
  • Red light has the longest wavelength in visible spectrum.
  • Violet light has the shortest wavelength in visible spectrum.
  • Wavelength depends on the medium through which the wave travels.
  • When light enters a denser medium, its wavelength decreases.
  • Frequency of light does not change with change of medium.
  • Sound waves have much longer wavelengths than light waves.
  • Wavelength is used to identify different types of electromagnetic waves.
  • Radio waves have the longest wavelength.
  • Gamma rays have the shortest wavelength.
  • Wavelength determines the energy of electromagnetic radiation.
  • Higher energy radiation has shorter wavelength.
  • Lower energy radiation has longer wavelength.

Frequency

  • Frequency( 𝑓) :  Number of waves passing a point per second
    • Unit : hertz (Hz)
    • f = 1/ Time
  • Frequency is the number of oscillations or vibrations completed per second.
  • The SI unit of frequency is Hertz (Hz).
  • One hertz (1 Hz) means one cycle per second.
  • Frequency is denoted by the symbol f or ν (nu).
  • Frequency is the reciprocal of time period.
  • Formula: f = 1 / T, where T is time period.
  • Time period is the time taken to complete one oscillation.
  • The SI unit of time period is second (s).
  • Frequency does not depend on the amplitude of vibration.
  • Higher frequency means more oscillations per second.
  • In sound waves, frequency determines pitch.
  • Higher frequency sound has higher pitch.
  • Lower frequency sound has lower pitch.
  • The audible range of human hearing is 20 Hz to 20,000 Hz.
  • Sound waves with frequency below 20 Hz are called infrasonic waves.
  • Sound waves with frequency above 20,000 Hz are called ultrasonic waves.
  • Bats and dolphins use ultrasonic waves for navigation.
  • Frequency of light determines its color.
  • Frequency remains constant when a wave travels from one medium to another.
  • Speed of a wave = frequency × wavelength (v = fλ).
  • If frequency increases, wavelength decreases (for constant speed).
  • Frequency is measured using devices like frequency meters.
  • In AC current, frequency in India is 50 Hz.
  • In AC current, frequency in the USA is 60 Hz.
  • Radio waves have lower frequency than visible light.
  • Gamma rays have the highest frequency in the electromagnetic spectrum.
  • Frequency is a scalar quantity.
  • Unit of angular frequency is radian per second (rad/s).
  • Angular frequency (ω) is related to frequency by ω = 2πf.

Ultrasonic

  • Frequency Range : 20,000Hz
  • Heard by Humans : No
    • Dogs & bats can hear ultrasonic sounds
  • Example : Bat echo, sonar, ultrasound
  • Human hearing range: 20 Hz to 20 kHz

Audible

  • Frequency Range : 20–20,000Hz
  • Heard by Humans : yes
  • Example : Human speech, music

Infrasonic

  • Frequency Range : <20Hz
  • Heard by Humans : No
  • Example : Earthquakes, elephant sounds

Time

  • The SI unit of time is second.
  • Atomic clocks are the most accurate clocks.
  • Cesium-133 atom is used in atomic clocks.
  • Earth takes 24 hours to rotate on its axis.
  • Earth takes about 365¼ days to revolve around the Sun.
  • Greenwich Mean Time (GMT) is based on the Prime Meridian.
  • Prime Meridian passes through Greenwich, London.
  • Indian Standard Time (IST) is 5 hours 30 minutes ahead of GMT.
    • IST is based on 82.5° East longitude.
    • Local time depends on longitude.
    • Time difference of 1 hour corresponds to 15° longitude.
  • Earth rotates 1° in 4 minutes.
  • Sundial measures time using the Sun’s shadow.
  • Hourglass measures time using sand.
  • Water clock is also called Clepsydra.
  • Pendulum clock was invented by Christiaan Huygens.
  • Chronometer is used for precise time measurement (especially in ships).
  • Time zone is a region with the same standard time.
  • International Date Line is at 180° longitude.
  • Crossing the International Date Line eastward subtracts one day.
  • Crossing it westward adds one day.
  • Daylight Saving Time (DST) is used to save daylight in some countries.
  • India does not follow Daylight Saving Time.
  • UTC (Coordinated Universal Time) replaced GMT for scientific use.
  • Solar day is based on Earth’s rotation relative to the Sun.
  • Sidereal day is based on Earth’s rotation relative to stars.
  • Sidereal day is about 4 minutes shorter than a solar day.
  • Time dilation is a concept of Einstein’s Theory of Relativity.

Acceleration

  • Acceleration is the rate of change of velocity with respect to time.
  • SI unit of acceleration is m/s².
  • Acceleration is a vector quantity (has magnitude and direction).
  • Formula of acceleration: a = (v − u) / t.
  • If velocity increases, acceleration is positive.
  • If velocity decreases, acceleration is negative (called retardation).
  • Retardation is also known as deceleration.
  • Acceleration can occur due to change in speed, direction, or both.
  • Uniform acceleration means constant acceleration.
  • Non-uniform acceleration means changing acceleration.
  • Acceleration due to gravity on Earth is 9.8 m/s².
  • Acceleration due to gravity is denoted by g.
  • Free fall motion occurs under the influence of gravity only.
  • A body moving in a circular path has centripetal acceleration.
  • Centripetal acceleration is always directed towards the center.
  • Even at constant speed, circular motion has acceleration due to change in direction.
  • Zero acceleration means the body is either at rest or moving with constant velocity.
  • Instantaneous acceleration is acceleration at a particular instant of time.
  • Average acceleration = change in velocity / total time.
  • Acceleration-time graph gives change in velocity.
  • Area under acceleration-time graph represents change in velocity.
  • Slope of velocity-time graph gives acceleration.
  • Acceleration depends on the net force acting on the body.
  • According to Newton’s Second Law, F = ma.

Gravity

  • Gravity is a natural force that attracts objects toward each other.
  • Gravity pulls all objects toward the center of the Earth.
  • The gravity of the Earth is called gravitational force.
  • Gravity was discovered by Isaac Newton.
  • The law of gravity was proposed in 1687.
  • According to Newton, every object attracts every other object.
  • The force of gravity depends on mass and distance between objects.
  • Greater the mass, stronger is the gravitational force.
  • Gravity is weakest when objects are far apart.
  • The SI unit of gravitational force is Newton (N).
  • The gravitational constant is represented by G.
  • The value of G is 6.67 × 10⁻¹¹ Nm²/kg².
  • Acceleration due to gravity is denoted by g.
  • The value of g on Earth is approximately 9.8 m/s².
  • The value of g decreases with height and depth.
  • Gravity gives weight to objects.
  • Weight is the force with which Earth attracts a body.
  • Mass remains constant, but weight changes.
  • Gravity keeps the Moon in orbit around the Earth.
  • Gravity is responsible for tides in oceans.
  • Without gravity, objects would float freely.
  • Gravity plays an important role in the motion of planets.
  • The force of gravity on the Moon is one-sixth of that on Earth.
  • Gravity is a universal force.
  • Free fall occurs when an object moves under the influence of gravity only.

force

  • Force is a push or a pull acting on an object.
  • Force can change the shape, size, speed, and direction of an object.
  • Force can start or stop motion of a body.
  • The SI unit of force is Newton (N).
  • One Newton is the force required to accelerate a 1 kg mass by 1 m/s².
  • Force is a vector quantity (has magnitude and direction).
  • The formula of force is F = m × a.
  • Force depends on mass and acceleration.
  • The concept of force was explained by Isaac Newton.
  • Forces are classified as contact forces and non-contact forces.
  • Contact forces act only when bodies are in physical contact.
  • Examples of contact forces: friction, muscular force, normal force.
  • Non-contact forces act without physical contact.
  • Examples of non-contact forces: gravitational, magnetic, electrostatic.
  • Friction is a force that opposes motion between two surfaces in contact.
  • Gravitational force is always attractive in nature.
  • Magnetic force can be attractive or repulsive.
  • Force can produce rotation in an object.
  • Net force acting on an object determines its motion.
  • If net force is zero, the object remains at rest or in uniform motion.

velocity

  • Velocity is the rate of change of displacement with time.
  • It is a vector quantity (has magnitude and direction).
  • SI unit of velocity is metre per second (m/s).
  • Average velocity = Total displacement / Total time.
  • Instantaneous velocity is the velocity at a specific moment.
  • If velocity is constant, motion is uniform.
  • Zero velocity means the object is at rest.
  • Negative velocity indicates motion in the opposite direction of the reference.
  • Speed is scalar; velocity includes direction.
  • Uniform velocity → zero acceleration.
  • Change in velocity with time gives acceleration.
  • Displacement vs distance: displacement is used in velocity formula, distance is not.
  • For straight motion, velocity = +ve or –ve based on direction chosen.
  • Velocity vector can change even with constant speed (curved path).
  • Graph of displacement–time: slope = velocity.
  • Velocity–time graph: area under curve = displacement.
  • Relative velocity is velocity of one body relative to another.
  • In one-dim motion, if final and initial velocities are same → average velocity = that velocity.
  • With uniform acceleration: v = u + at (basic velocity formula).
  • Terminal velocity is max constant velocity in a resisting medium.

displacement

  • Displacement is the shortest distance between initial and final position.
  • It is a vector quantity (has both magnitude and direction).
  • SI unit of displacement is meter (m).
  • Displacement can be positive, negative, or zero.
  • If an object returns to its starting point, displacement is zero.
  • Displacement is independent of the path followed.
  • Displacement is always less than or equal to distance.
  • Distance can be non-zero while displacement is zero.
  • Displacement depends only on initial and final positions.
  • Average velocity is based on displacement, not distance.
  • Displacement can be represented by a straight line with direction.
  • In circular motion after one complete revolution, displacement is zero.
  • For motion in a straight line, displacement equals distance (if no change in direction).
  • Displacement can be measured along the straight line joining two points.
  • Zero displacement does not mean zero distance.
  • In projectile motion, displacement has horizontal and vertical components.
  • Displacement changes when the position changes, not with time directly.
  • Displacement can be calculated using vector addition.
  • Displacement is used to define velocity and acceleration.

mass

  • Mass is the amount of matter present in a body.
    • Mass is a scalar quantity (has magnitude only, no direction).
    • SI unit =  kilogram (kg).
    • CGS unit =  gram (g).
  • Mass of a body remains constant everywhere.
  • Mass does not change with location (earth, moon, or space).
  • Mass is a measure of inertia of a body.
    • Greater the mass, greater the inertia.
  • Mass is independent of gravity.
  • Mass can never be zero for a material object.
  • Mass is measured using a beam balance.
  • Mass is related to weight by the formula:
    Weight = Mass × Acceleration due to gravity (W = mg).
  • Mass is a fundamental physical quantity.
  • Mass is not affected by temperature, pressure, or shape.
  • Mass helps determine momentum (Momentum = Mass × Velocity).
  • Mass is used in calculating force using Newton’s Second Law.
  • In space, mass remains same but weight becomes zero.
  • Mass of an object decides how difficult it is to change its motion.
  • Mass is additive (total mass = sum of individual masses).
  • Mass cannot be created or destroyed (Law of conservation of mass).
Science Facts